Materials
Ores, flora, ingots, and farming routes.
19 materials
CommonWood
Common
Gathering branches from the ground or using a basic sickle on small trees.
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UncommonPremium Wood
Uncommon
Chopping down larger, distinct trees. These trees also drop apples upon destruction.
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CommonSpirit Dust
Common
Defeating Mini-Bro standard mobs. Taught during the baseline tutorial phase.
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UncommonCharcoal
Uncommon
Harvested by burning standard wood, or by chopping down flaming trees which provide both Wood and Charcoal simultaneously.
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UncommonCinderbloom
Uncommon
Harvested as clusters of fiery flowers inside Chirili Crater — regional flora northeast of your Timberline Basin starter camp. The bright flame-like blooms stand out sharply in the crater's dim interior.
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UncommonCopper Ingot
Uncommon
Mine orange-speckled rock nodes for Copper Ore, then smelt ingots at a base Furnace using Charcoal as fuel. You need the Pickaxe blueprint, Hearth level 2, and a built Furnace before this loop is online.
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RareIron Ingot
Rare
Mine iron deposits with a Pickaxe, then smelt Iron Ore at your Furnace with Charcoal fuel — same workflow as copper, higher-tier nodes.
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UncommonIron Ore
Uncommon
Mined from black Iron Ore deposits in the wild with a Witch's Pickaxe — raw ore must be smelted at a Furnace with Charcoal to become Iron Ingots. Craft the pickaxe at Hearth level 2 via the Luminaries Pickaxe blueprint before farming.
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EpicGold Ingot
Epic
Mine gold deposits on the comet-chase beach with an upgraded Pickaxe, then smelt Gold Ore at your base Furnace. Expect a mid-game skill and tool gate before this farm is viable.
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RareSilver Ingot
Rare
Mine silver ore from dedicated rock nodes with a Pickaxe, then smelt ingots at your Furnace with Charcoal — the same loop as copper and iron. Silver is map-specific; finding the right landmark matters more than time spent searching.
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UncommonRitual Candle
Uncommon
Crafted at the Alchemy Circle from Wood and other basic reagents — not gathered in the wild.
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RareHorn
Rare
Dropped by hunting large horned ram creatures roaming highland and mountain biomes. Kills often yield Rich Spirit Pollen alongside the Horn.
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RareBeeswax
Rare
Dropped by Froblin Grunts at the Froblin Camp in Eastell (Mira Isles), or from the story boss Rhirrgar in the same region. Combat loot — no crafting station required to obtain it.
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EpicAlder Wood
Epic
Harvest dedicated Alder trees — large white trunks with purple foliage — using the Spirit-Felling Sickle. Basic sickles and indiscriminate forest chopping will not drop this tier.
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RareAsterine Gem
Rare
Dropped from high-tier chests in repeatable starter-region dungeons — not a vendor purchase. The primary early farm is the Witch's Pyre portal dungeon: clear tree mobs, open the central chest with max Luck equipped, and reset the run for more rolls. Also spent at the Mira Isles shop to upgrade mid-to-late wands and spellblades.
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EpicAzure Flower
Epic
Harvested in the desert biome along the oasis-to-river route — not sold in bulk at starter vendors. Clusters appear near water and around Mirella's Shop at the river's end.
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RareAzurebloom
Rare
Harvested from glowing desert flora in Shuddersands — a regional botanical resource not sold at starter vendors. Dense clusters spawn around Valash Oasis after following the Lost Oasis river route south past Mirella's Shop.
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UncommonCarapace
Uncommon
Dropped by defeating Spectra — crab-like creatures on coastal shorelines. Not a guaranteed drop every kill, but the rate is high enough to farm quickly.
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UncommonCotton
Uncommon
Crafted at the Spinner from Cotton Flower (raw cotton plants) gathered in the wild — not a combat drop. Unlock the Spinner blueprint in the Luminary tree at Hearth level 4, bond a Lamloof familiar, assign it to the Spinner, and feed Cotton Flowers to produce Cotton thread automatically.
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